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Sitrex

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Madness Genesis Update

Posted by Sitrex - September 26th, 2022


Hello everyone. I hope you all are enjoying my newly released game Madness Genesis, but if you aren't, hopefully this quick no-content patch solves things. Here are a list of the changes made, and my discussion/thoughts on them.


  • Enemies cannot shoot while in doorways, and only can shoot after entering the room past the door.

Originally this was intended for more difficulty and to discourage camping outside of doors, however the general consensus is that the game is far too hard with this feature. It was also super unfair when they spawn and instantly kill you just because you're standing on the second layer. I'm sure some players like me prefer the difficulty, but this change had to be made to make the game more accessible.


  • Hank now has 5 HP instead of 3.

Hank originally had 3 HP to keep it the same as the grunts as he was one of them but in an effort to make the game a bit more forgiving, he now has 5 HP and can take a few bullets and cuts. Shotguns and rifle bursts will still most likely kill you quickly though, so be wary of that. This balance change will also better reflect future levels, where agents are the main enemies.


  • Menu

A pause menu has been added, which allows for restarting the room, game, seeing the controls, adjusting the volume, disabling quick restart and finally, fullscreen. To all those who had trouble playing the game because of the sheer size of the screen, I hope this helps, as I couldn't get an adjustable resolution feature to work quite yet. The game is simply that large because that is what I've been testing on, and I lack experience and knowledge to account for smaller resolutions. Esc to open and close the menu, but because Esc also exits fullscreen, Backspace will also do the same.


  • Guns will no longer fire past grunts if you are too close.

This one was an easy fix, both to go through with, and to implement. Bullets no longer spawn from the end of the barrel and instead around your chest area.


  • Quick restart

Pressing R now restarts the room in an instant. This feature can be disabled in the options in case you press it accidentally when trying to pick up weapons.


Feel free to ask questions and such in the comments, and thank you to everyone for both the kind words and the criticisms.


8

Comments

Love how the gameplay feels now but part of me still wants to play to the hard version (it feels like a modern version of madness interactive) Maybe add difficulty options? I would also appreciate a start menu where I can mute or change the volume of the music while keeping the SFX

As a kid i always wanted to play through the madness episodes like this. Thanks for making this!

¿Part 2?